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1. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Now adding NPC commanders with voice commands is a bad idea. Don't forget the Russians and the Japanese. And by the way anybody else who doesn't know English very well and plays in a corp with his countrymen because of th...
- by Jazz Styles - at 2011.11.30 11:33:00
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2. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Rina Asanari wrote: I may agree that missioning needs a bit more variety. Currently it's the style "shoot the smallest, tackle frig first, eradicate those who aggroed you, switch to the next smallest target still remaining, repeat until nothing...
- by Jazz Styles - at 2011.11.30 09:16:00
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3. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Sanguine Belroth wrote: I can endorse delayed local. Even no local. On one condition A proximity alert on your scanner. God yes. The directional scanner would have to be overhauled first, before local gets removed or nerfed in some fashion....
- by Jazz Styles - at 2011.11.30 06:19:00
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4. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Honestu Pravus wrote: I couldn't disagree with parts of it more... Just because I do not like to PVP does not mean I deserve to take an isk hit for not going out into 0.0... While I agree that some re-mapping could be done with NPC generation ...
- by Jazz Styles - at 2011.11.30 06:18:00
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5. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Honestu Pravus wrote: I agree... 0.0 missions deserve more because of inherent risk. I disagree because I too have no wish to PVP but I think that there should be equally protected high risk missions in high sec as well. For that matter, you...
- by Jazz Styles - at 2011.11.30 05:51:00
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6. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Well wait then... Trying to "teach" someone to pvp and adding some elements to missions like cc use, and boosting AI of npcs are two different things. Narrowing the gap between pvp and pve fits is very good. Actually pve ...
- by Jazz Styles - at 2011.11.30 05:27:00
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7. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Can you tell me what's the point of all of this if you're an indy pilot and just want to mine and produce and not fight? Current system is fine. Those who wish to pvp will pvp, those who don't will just stay away. How you...
- by Jazz Styles - at 2011.11.30 05:15:00
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8. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
I like all of these ideas except trying to move level 4's into lowsec only - that will just make players settle for level 3's, because you're not going to get fat, helpless pve ships going into lowsec as it stands. I have a fix for this problem t...
- by Jazz Styles - at 2011.11.30 04:55:00
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9. Move Level 4 agents into lowsec - in Player Features and Ideas Discussion [original thread]
The real problem here is that you're asking people with pve ships to fight pvp fit ships, which just does not work. I have a potential fix for this at the following link. mission system overhaul
- by Jazz Styles - at 2011.11.30 04:36:00
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10. Bring back the old fonts! - in Player Features and Ideas Discussion [original thread]
It is an improvement in readability, but it's far from perfect. I'd say ccp should have another go at it, and make one from scratch that is scalable and easy to read, not to mention more sci-fi lookin' than this
- by Jazz Styles - at 2011.11.30 04:23:00
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11. Engine trails to missiles. - in Player Features and Ideas Discussion [original thread]
I was thinking they could also modify the missile models so that they animate around the axis of the missile object itself. If you've ever seen fighter drones, you'll understand what I'm referring to. This way missiles could do a little bit of a '...
- by Jazz Styles - at 2011.11.30 04:08:00
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12. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Missions of all levels can be available in Highsec & Lowsec. The difference between them should be rewards; Lowsec missions should bring in much higher rewards than Highsec (x3 at least), but with players equipping their ships in a more PvP or...
- by Jazz Styles - at 2011.11.29 23:44:00
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13. Revising the mission system - in Player Features and Ideas Discussion [original thread]
In this post IGÇÖm proposing a new way of thinking about how missions can work in the Eve universe. The CSM have outlined two popular ideas for redoing the mission system into something more dynamic, and introduce some more pvp-style elements. I w...
- by Jazz Styles - at 2011.11.29 23:43:00
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14. Objects in space impeding weapon fire - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: so. ninja savager will now fly freighter and try to land between you and your opponent in a lvl4 mission? It's not for ships, only objects (OP updated).
- by Jazz Styles - at 2011.11.21 23:51:00
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15. Objects in space impeding weapon fire - in Player Features and Ideas Discussion [original thread]
STO does it just fine, so don't tell me it can't be done. As usual, hyperbole rules the forum replies (get a grip, people) The game wouldn't have to check each object on grid each time; in checking the target, only the first object in the way pro...
- by Jazz Styles - at 2011.11.21 23:41:00
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16. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Drakes are one of the few caldari ships that work well in pvp. The only 'nerf' I would suggest is lowering its base shield amount by a few hundred points, as it's head and shoulders above the ferox, much more than the other tier 2 BC's are above t...
- by Jazz Styles - at 2011.11.21 09:31:00
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17. New ship models - in Player Features and Ideas Discussion [original thread]
I read somewhere a suggestion that the older models be turned into legacy ships, that cannot be built anymore and thus gain conductibility. Not a bad idea at all. I didn't realise the geddon was getting fixed up, where did you see that? Are there ...
- by Jazz Styles - at 2011.11.20 23:05:00
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18. Objects in space impeding weapon fire - in Player Features and Ideas Discussion [original thread]
CCP talk about increasing the immersion of Eve, and one of the big things that takes me out of it is being able to shoot at targets through asteroids, stations, basically everything; as long as the target is lockable and in range, you can shoot it...
- by Jazz Styles - at 2011.11.20 22:59:00
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19. Quick missions for casual gamers - in Player Features and Ideas Discussion [original thread]
Schnoo wrote: JitaJane wrote: As your skills grow your mission times decrease pretty quick. Right now Scarlette is the only thing that takes me more than 20-30 minutes (damps). If you want a 'quickie' fit a BC and blitz 3's. Last time I had...
- by Jazz Styles - at 2011.11.10 22:10:00
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20. Quick missions for casual gamers - in Player Features and Ideas Discussion [original thread]
Dark Drifter wrote: i quite like this idea ^^ first - move shorter missions across second - add smash and grab missions (with ship restrictions) third have the mission timer set to a hard limit. 5min for a bonus 10 -15 failure L1 - frigs T1...
- by Jazz Styles - at 2011.11.10 22:06:00
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